Pathfinder 2020.5.1118

Pedestrian movement clarity without complexity

Version: 2020.5.1118

November 18, 2020

What's New

This release adds new features and bug fixes.

Changes since 2020.4.0902:

  • Added --rseed argument to Monte Carlo to allow an initial value to be passed into the random number generator.
  • Updated shell command processor for generating Monte Carlo variations (use montecarlo_createcases --help for details).
  • Updated imported Profile library entries to prepended with a shorthand library name and include works citation in the description field.
  • Updated bundled JRE from the Oracle v1.8.0_172 to OpenJDK v1.8.0_265.
  • Fixed a bug with Monte Carlo case generation that caused errors in "any room" occupant placement.
  • Fixed a bug where the entire screen might turn yellow when occupants are selected.
  • Fixed a bug where vehicles might disappear or appear translucent when using the compatibility occupant renderer.

Changes to Results:

  • Added experimental ambient smoke lighting for enhanced realism. Enable in Preferences dialog.
  • Added experimental ambient occlusion for enhanced scene shadowing. Enable in Preferences dialog.
  • Added motion blur for more cinematic effects. Enable in the View menu.
  • Added a Preferences setting for Dimensions to display a specified number of digits displayed after the separator.
  • Added an option to open CSV plots and occupant contour sample points by double-clicking from the Navigation panel.
  • Added the ability to clear the current selection via the Esc key.
  • Improved performance when loading CSV files with thousands of columns (e.g. Pathfinder doors CSV) and improved selection performance in the Navigation View.
  • Improved performance when rendering occupants viewed as people in high occupancy models.
  • Fixed a bug where portions of the screen might become black with ambient occlusion enabled.
  • Fixed a bug where Results might hang when opening Results from a long running simulation with an occupant source.
  • Fixed a bug where the entire screen might turn yellow when occupants are selected.
  • Fixed a bug where vehicles might disappear or appear translucent when using the compatibility occupant renderer.
  • Fixed a bug where Results might crash when trying to use the move tool.
  • Fixed a bug where some AMD GPUs were not using hardware shaders to render occupants as people.
  • Fixed a bug where the Follow camera for occupants had a high impact on performance

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Learn the Fundamentals

  • Create Models
  • Define Profiles
  • Add Occupants
  • Analyze Results